Feiko van Dijk

Feiko van Dijk

27
Jan

Killing flow; Why developer experience is a game design problem

5 min read
01
Sep

Arid Asyncronous Experiment: Part 1

5 min read
26
Feb

Balancing Solitude and Social Play: Design Implications for Survival Games

6 min read
20
Jan

Dredge, an analysis

6 min read